ChronoCouncil
Five civilizations compete across time, not space. Actions in earlier eras ripple forward, altering what later eras inherit.
A maker's house for ideas that need more than one form to work. Books, games, apps, and video — all from the same workshop. The seams are visible on purpose.
Everything made here refuses to pick a single category. The books inform the games. The games inform the apps. The channel is the hallway where they bump into each other.
A launch slate that argues for itself: identity, intelligence, curiosity, history. Shipped with the workshop attached — drafts in public, margin notes visible, commits timestamped.




Eight games in the workshop — from AI governance simulations to ecological engine-builders. Each one argues for its subject by making you live inside it.
You're the comms lead. Something has gone wrong. The rules you inherit are the problem. 90–120 minutes. Hidden-role optional. Ships in a linen-wrap box with a brass token.
Five civilizations compete across time, not space. Actions in earlier eras ripple forward, altering what later eras inherit.
Companion to the book. Draft an identity from seven archetypes. Spend attention. Survive the week. 52 cards, one pencil.
Cultivate a living ecosystem. Fork branches, merge back. A small game about the cost of diverging and the cost of reuniting.
Two apps in the workshop, both launching 2026. No AI slop, no prose generation — just the kind of thoughtful utility that shows up on your device and stays there.
AI-powered recaps that remind you what happened — characters, plot threads, key revelations — without spoiling what comes next. Built for readers who juggle multiple series and hate re-reading 400 pages just to remember who betrayed whom.
Manuscript analysis that catches what you miss. Voice fingerprinting detects characters who sound alike. Plot hole detection tracks inconsistencies and impossible knowledge. Cover brief generation creates designer-ready briefs from your manuscript's tone and themes. No text generation. No prose modification. Your words, sharper.
A YouTube show. Launching Q2 2026.
Subscribe on YouTubeWhat do Picard, Stark, Gandalf, and Daenerys teach about the battles we fight within ourselves? A show where character analysis becomes self-leadership framework.
Character analyses. Game design diaries. Framework breakdowns. One episode every 7–10 days, starting June 2026.
What if the frameworks that help us understand ourselves could live in more than one medium? What if a self-leadership method could be a book and a board game and a YouTube show? What if reading about how Picard leads could actually help you lead yourself?
That question became four books, some games, a handful of apps, and a show. The same characters show up in the games. The same frameworks get unpacked on YouTube. The apps help you remember what you read.
It isn't a collection of side projects. It's one creative universe, experienced through different doors.
Portuguese, living in Germany. Head of Innovation at Merck by day. Author, game designer, YouTube host by conviction.
Twenty years operating inside large institutions taught me how systems actually move — which is mostly sideways, and usually by accident. Multiverse Forge is the workshop where the things I make outside those institutions go.
Books on self-leadership because I needed them first. Games on crisis because the boardroom taught me more than any textbook. Apps on memory because reading should compound. And a YouTube show because the best conversations I have are the ones I wish more people were in the room for.