The Pitch
Two technology cards, one catastrophic problem, sixty seconds. Pitch it. The panel scores you in secret, each with a hidden agenda.
In playtestingIn the workshop
Nothing here is for sale yet. These are the two games being playtested now; each ships when the table says it is ready.
Two technology cards, one catastrophic problem, sixty seconds. Pitch it. The panel scores you in secret, each with a hidden agenda.
In playtesting
A two-player duel of memories and hidden origins. Build a past from the cards, and bluff about who you really are.
In playtestingWant to playtest or hear first? Join The Chair.